This is NOT the complete command list. There are special commands, usually found in skill descriptions or when you use another command (Like !createchar). This is the basic command list. Login: !login (pass) Logins into the game. ***ALWAYS DO THIS IN A PM TO THE BOT [NS2]*** Set Password: !setpass (newpass) Resets the password to the one you specify. ***ALWAYS DO THIS IN A PM TO THE BOT [NS2]*** Beginnning New Character: !createchar Creates a new character attached to the nick you are using. Only one character per nick. Follow the instructions. Create Weapon: !createweapon Creates your weapon. Is only done ONCE. Choose wisely. Follow the instructions. Resistance: !rp Shows how many Resistance Points yuo may assign to your resistances. Set Resistance: !resist (Resistance) (#) Uses Resistance Points to raise your Resistance by the specified element. Combat Enter fight: !enter Announces that you will be entering a fight. You must not be over the maximum level to join. Attack: /me attacks (Name) Attacks a player. You may only attack if you're in range. You must have a weapon equipped to attack. Use skill: /me uses (Skill) on (Name) Uses a skill on a person. Usually for attack skills. Use spell: /me casts (Skill on (Name) Uses a spell on a person. Spells are from any group with "Magic" as the second word. Move: !move (Direction) Moves one space in the specified direction. Cost varies depending on the space. Jump (3 AP): /me jumps (Direction) Jumps in the specified direction, moving two spaces without regard for anything in between. AP remaining: !ap Checks how many Action Points you have remaining. Next Turn: !nextme Passes your turn. Usually done after an attack. Position: !pos (name) or !pos (for self) Tells you where you are exactly. Char Remaining: !alive Tells you who is still in the fight and where they are. Check Teams: !teams In a Team Fortress battle, it shows you is attacking or defending. Capture Relic: !capture Captures the defender's relic if you are on the attacking team of a Team Fortress battle. Info Statistics: !stats Check your current statistics. Combat Stats: !combat Checks your level and experience gained. Honor: !honor Checks your Honor. Lowers if yuo attack very low people, raises when you attakc higher levels. Gold: !gold Checks your gold. Equipment: !equipment Checks what equipment you have on. Inventory: !inventory Checks what items you have. Weapon Info: !winfo (Weapon Name) Checks the info on your weapon. You cna only check your own weapon. Equipment Info: !einfo (Item) Checks the info on a piece of equipment. Skills Known: !skills Checks what skills you know. Skill Level: !skill (Skill Name) Checks the level in a repeatable skill. Skill List: !list skills Gives you the skill group list. Skill Group: !Group info (Skill Group) Gives you the list of skills in a group. Skill Info: !sinfo (Skill Group) (Skill) Gives you info on a particular skill. Item-Related Shop List: !shops list Shows you the shop list. Check stock: !Shop (Shop name) Shows you what items the shop has. Buy Item: !buy (Shop name) (Item) Buys the specified item. Sell item: !sell (Item) Sells an item. Equip Item: !equip (Item) (Slot #) Equips a weapon, shield or accessory. Weapons and shields have specific slots. All others must have a slot named (1-4) Unequip Item: !unequip (Item) (Slot #) Unequip an item. If not a weapon or shield, name it's slot. Advancement Favor Check: !favors Checks which skills you favored. Skill Points: !sp Checks your current skill points. Learn Skill: !learn (Skill Group) (Skill) Adds a skill to your list. Bonus Points: !bonuses Checks your bonus points. You gain two per level. Use Bonuses: !bonus (Attribute) (#) Uses the specified number of bonus points on an attribute. Most attributes are added on a 1 for 1 basis. Health and Mana are raised by .5% per bonus point spent. Weapon Mod: !wmods list Checks the weapon modifier list. Use Weap. Mod: !wlearn (Weapon Mod) Add a weapon modifer to your weapon. Multiclass: !multiclass Resets your level to 1, and erases your favors. Yuo get 8 new favors, Bonus points equal to 1/5 your level, and an enhancement to your stats. All else is kept: Skills, SP, WXP and so on. You must unequip all equipment before multiclassing. New Favors: !newfavor (Skill Group) (#) Sets your new Favor Points after Multiclassing. Stocks Stocks Owned: !stock Checks what stocks you own. Check Stocks: !stock overview Checks the current prices for the stocks. Buy Stock: !stock buy (Name) (#) Buy the specified amount of a stock. Sell Stock: !stock sell (Name) (#) Sell the specified amount of a stock. Terrain: Coordinates are in this system: (1,1) is the top left corner. X is the lateral axis, Y is vertical. AP refers to how far you can move. Usually moving one space costs 1 "Action Point". Use "!ap" to check how much you have left. Attacking, spellcasting and using a skill costs 0 AP, but may only be done once usually. - Plain Standard. Nothing special. # Wall Cannot be walked through. ^ Hill Raises your physical statistics if you are on it. ~ Water Costs 2 AP to walk into. * Player Location of the specified player. Weapon Help: ALWAYS check the info of a weapon with "Weapon Help". Ranges: 0 (Must be in the same square): Wand, Dagger, Fist. 2 (Must be at least two squares away): Spear. Infinite (May hit from anywhere): Shortbow, Longbow, Crossbow. All other weapons require you to at least be next to your opponent. Skills: Some skills (and weapon mods) are repeatable, meaning you can buy them again and again for a greater effect. Most spells, attack skills, and weapon modifcations are not repeatable: after all, you don't need to learn it more than once.